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Publications


Book


The Pop Theology of Videogames: Producing and Playing with Religion


Lars de Wildt

Amsterdam University Press, 2023


Articles


Cultural Hegemony in Videogames (and the rise of China)


Lars de Wildt

Eludamos: Journal for Computer Game Culture, 2026


Grieving World of Warcraft’s Chinese server shutdown


HongLan Xu, Lars de Wildt

Global Media and China, vol. 11, SAGE Publications, 2026, pp. 157--176


The Bible Goes ‘Pop’: How Religion is Deeply Mediatized amongst Flemish Youngsters


Lars de Wildt, Leen Nijssen, Carine Devogelaere, Stef Aupers, Reimund Bieringer, Didier Pollefeyt

Religions, vol. 17, 2026


“We, the conspiracy theorists.” How people do symbolic boundary work in the “Great Reset” debates across social media platforms


Kamile Grusauskaite, Matthias De Bondt, Lars de Wildt, Stef Aupers

new media & society, SAGE Publications Sage UK: London, England, 2026, p. 14614448261446590


Participatory conspiracy culture: Believing, doubting and playing with conspiracy theories on Reddit


Lars de Wildt, Stef Aupers

Convergence, vol. 30, SAGE Publications Sage UK: London, England, 2024, pp. 329--346


Marketable religion: How game company Ubisoft commodified religion for a global audience


Lars de Wildt, Stef Aupers

Journal of Consumer Culture, vol. 23, SAGE Publications, 2023, pp. 63--84


Poly-truth, or the limits of pluralism: Popular debates on conspiracy theories in a post-truth era


Jaron Harambam, Kamile Grusauskaite, Lars de Wildt

Public Understanding of Science, vol. 31, SAGE Publications Sage UK: London, England, 2022, pp. 784--798


Politics of production: Videogames 10 years after Games of Empire


Emil L Hammar, Lars de Wildt, Souvik Mukherjee, Caroline Pelletier

Games and Culture, vol. 16, Sage Publications Sage CA: Los Angeles, CA, 2021, pp. 287--293


Eclectic Religion: The flattening of religious cultural heritage in videogames


Lars de Wildt, Stef Aupers

International Journal of Heritage Studies, 2020, pp. 10--1080


Pop theology: Forum discussions on religion in videogames


Lars de Wildt, Stef Aupers

Information, communication \& society, vol. 23, Routledge, 2020, pp. 1444--1462


‘I don’t think you’re going to have any aborigines in your world’: Minecrafting terra nullius


Ligia López López, Lars de Wildt, Nikki Moodie

British Journal of Sociology of Education, Routledge, 2019, pp. 1--18


(Re-) Orienting the Video Game Avatar


Lars de Wildt, Thomas Apperley, Justin Clemens, Robbie Fordyce, Souvik Mukherjee

Games and Culture, SAGE Publications, 2019


Homo Includens: Surveying DiGRA’s Diversity


Mahli-Ann Butt, Lars de Wildt, Rachel Kowert, Alyea Sandovar

ToDiGRA, vol. 4, ETC Press, 2018, pp. 67--104


Playing the Other: Role-playing religion in videogames


Lars de Wildt, Stef Aupers

European Journal of Cultural Studies, SAGE Publications Sage UK: London, England, 2018, p. 1367549418790454


‘Things Greater than Thou’: Post-Apocalyptic Religion in Games


Lars de Wildt, Stef Aupers, Cindy Krassen, Iulia Coanda

Religions, vol. 9, Multidisciplinary Digital Publishing Institute, 2018, p. 169


Rituals of Reading: Ergodic ways of reading through contemporary technology


Lars de Wildt

TXT Magazine, vol. 2, Academic Press Leiden, 2015, pp. 97--103


Precarious play: To be or not to be Stanley


Lars de Wildt

Press Start, vol. 1, 2014


Book chapters


A Genealogy of Holy Weapons: Dungeons & Dragons and the Weaponification of Religion in (Video) games


Lars de Wildt, Pieter Van den Heede

The Meaning of Weapons, Routledge, 2026, pp. 97--119


All the world's a stage: The ironic worlding of “Birds Aren't Real”


Lars de Wildt

Playing Politics in Digital Spaces, Routledge, 2026, pp. 174--188


Hidden Monsters: Conspiracy Aesthetics in Video Games


Lars de Wildt

Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures, Amsterdam University Press, 2025, pp. 163--181


The Shapeshifting Paranoia of ‘Who to Trust’in Marvel’s Secret Invasion


Lars de Wildt, Hanne Nijtmans

The Psychgeist of Pop Culture: Marvel Cinematic Universe, Psychgeist \& Play Story Press, 2025, pp. 147--163


Encoding/Decoding Entertainment Media


Lars de Wildt, Kamile Grusauskaite, Stef Aupers

De Gruyter Mouton; NY, USA, 2024


Video-Game Religion beyond the Anthropocene


Lars de Wildt

End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture, Walter de Gruyter GmbH \& Co KG, 2024, pp. 385--400


Breaking Barriers: The Emergence of a Videogame Culture and Industry in the Arab World


Vit Šisler, Lars de Wildt, Samer Abbas

Handbook of Media and Culture in the Middle East, Wiley-Blackwell, 2023


Franchised Esotericism: Religion as a Marketing Strategy for the Assassin's Creed Franchise


Lars de Wildt

Fictional Practices of Spirituality I: Interactive Media, transcript Verlag, 2023, pp. 301--318


Digital Religion


Stef Aupers, Lars de Wildt

The Oxford Handbook of Sociology and Digital Media, Oxford University Press, 2021


Down the rabbit hole: heterodox science on the internet


Stef Aupers, Lars de Wildt

Science under Siege: Contesting the Secular Religion of Scientism, Springer International Publishing Cham, 2021, pp. 65--87


Illuminati


Lars de Wildt, Kamile Grusauskaite

The Truth is Out There, Volt, 2021, pp. 306--309


Post-Apocalypse


Lars de Wildt

The SAGE Encyclopedia of Sociology of Religion, SAGE Publications, 2020, pp. 2--593


Qualitative Data Analysis Software


Lars de Wildt

The SAGE Encyclopedia of Sociology of Religion, SAGE Publications, 2020, pp. 2--642


Entwining the National and Personal: Art Spiegelman’s Post-9/11 Shapeshifting


Lars de Wildt

Body Horror and Shapeshifting: A Multidisciplinary Exploration, Brill, 2019, pp. 123--136


"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in Assassin's Creed


Lars de Wildt

Playing Utopia: Futures in Digital Games, transcript Verlag, 2019, pp. 149--185


Qualitative in-depth interviews: Studying religious meaning-making in MMOs


Stef Aupers, Julian Schaap, Lars De Wildt

Methods for studying video games and religion, Routledge, 2017, pp. 153--167


Proceedings


Opening my Shinto Box: The Mixing of Religions, Traditions and Fictions in Japanese Role-Playing Games


Lars de Wildt

Replaying Japan 2020 Proceedings, The Ritsumeikan Center for Game Studies (RCGS); Kyoto, Japan, 2020


Bibles and BioShock: Affording religious discussion on video game forums


Lars de Wildt, Stef Aupers

Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017, pp. 463--475


Enstranging play: Distinguishing playful subjecthood from governance


Lars de Wildt

Proceedings of the Philosophy of Computer Games Conference 2014, Game Philosophy Network, 2014


Theses


On the Subject of Play: Digital Game-Play as Models of Ideologies [MA Thesis]


Lars de Wildt

Leiden; Leiden University Thesis Repository, 2014

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