Journal article
Journal of Consumer Culture, vol. 23, SAGE Publications, 2023, pp. 63--84
APA
Click to copy
de Wildt, L., & Aupers, S. (2023). Marketable religion: How game company Ubisoft commodified religion for a global audience. Journal of Consumer Culture, 23, 63–84.
Chicago/Turabian
Click to copy
Wildt, Lars de, and Stef Aupers. “Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience.” Journal of Consumer Culture 23 (2023): 63–84.
MLA
Click to copy
de Wildt, Lars, and Stef Aupers. “Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience.” Journal of Consumer Culture, vol. 23, SAGE Publications, 2023, pp. 63–84.
BibTeX Click to copy
@article{de2023a,
title = {Marketable religion: How game company Ubisoft commodified religion for a global audience},
year = {2023},
journal = {Journal of Consumer Culture},
pages = {63--84},
publisher = {SAGE Publications},
volume = {23},
author = {de Wildt, Lars and Aupers, Stef}
}